In short, the gameplay is fast, intuitive and extremely well-designed. I’m not sure if this is a high score or not, but it was fun □ I was able to become an expert at a totally new style of gameplay within just 10-15 minutes. However, if you lose any health points during a boss battle, then you can sometimes reclaim them by quickly drawing a heart with the mouse. Plus, like in classic FPS games, you’ll also be fending off the occasional low-level monster whilst fighting the boss too. They’ll have a long line of symbols and, like in old platform games, you’ll have to knock them back 2-3 times before they’ll go down. The first four level bosses are fairly average. It’s a fast, combat-based puzzle and it is exhilerating. In many ways, the gameplay is more like an ultra-challenging level for the classic “Doom” games than a simple casual browser game. You have to work out which order to draw the symbols in order to keep multiple ghosts away, and you often have to do all of this within 3-5 seconds. What this means is that you have to make split-second tactical decisions repeatedly. One of the things that elevates this game to the level of greatness is the fact that when you draw a symbol, if more than one ghosts have that symbol at the end of their line up, then it will affect them all. it’s awesome! Seriously, it’s more fun than it looks! Yes, it’s like a cross between “The Typing Of The Dead” and “Asteroids” and…. I didn’t take many, if any, other screenshots of the gameplay since it was just too fast-paced to do anything other than actually play! This is a screenshot from an easy part of level one.
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